This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi, iv'e imported a model giraffe but it comes in as one object, could someone please tell me the best way to select say - the foot and make it one moveable object that i can select easily the next time i want to move it?
if it's all multiple objects that have been combined together, Edit Polygons > Seperate should make each piece a seperate object. If it's one, continuous mesh, then you'd need to do as icarus says... select the faces you want and duplicate them or extract them.
K, heres the picture (i hope), now i dont want to detach the foot from the rest of the body I just need the best way to select it and maybe name it as foot 1 or something then do the same with some of the other body part,s so eventually i can move them all individualy and easily without having to select the points on each part everytime i want to move it, hope i'm making sense... probably not
I just want the giraffe in different poses, i'll tackle animation next year :-)
I have to go now but i'll try that (and bug you some more) tommorow. Thanks for all the help its much appreciated, perhaps theres a maya 5 manual you could suggest I read?
I think you should "rig" The giraffe....I dont know of any tuts off the top of my head, but I hear mikes rigging tut is good...(if you have some spare change)
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