Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 10-06-2004 , 04:08 PM
danrocha's Avatar
Subscriber
Join Date: May 2003
Location: Campinas - SP - Brazil
Posts: 30

bevel returns "fluffy" look

Hello

I had a simple cube polygon, and then I selected 4 of its edges e beveled them.

But I got this "fluffy" look when they are on shaded mode, as if their faces were curved!

https://nier.com.br/arquivos/temp/duvidaFluffy.jpg

Does anybody know how this will affect my final rendering? What can I do to make it look sharper?

Thanx a lot
Daniel

PS: in the image there are lots of polygons, since I duplicated the first one some times.


<font size="1"><strong>"The hardest thing to see is what is in front of your eyes"
<em>Goethe</em></strong></font>
# 2 15-06-2004 , 06:16 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
this might be because the edges are soften. try to use the soft/hard edges command or set the normals to face.
all located in the editPoly menu

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads