Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-09-2002 , 07:47 PM
adldesigner's Avatar
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Join Date: Sep 2002
Location: CCS, Venezuela
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Non-manifold FIXING ...

Judging on what you know, what would be your best way to fix these "offending" edges?

They were created by the wrong use of Extrude Edge and Merge Vertices actions so there we have an example of wrong non-manifold geometry. If i were to Bevel the border edges of the face, script editor will tell me that it can´t since it has found a non-manifold vertex (actually lots of them).

What would be your approach to fix this problem then?

Thanks!

Don´t know what non-manifold means? Click here!

# 2 20-09-2002 , 08:21 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
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delete 'em. user added image

# 3 20-09-2002 , 08:26 PM
adldesigner's Avatar
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Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Lol .. how would you pick´em?

Since when you try to select them it returns to faces mode or whatever mode it was before Vertex/faces mode.

Thanks

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