Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-04-2003 , 03:16 PM
ade90054's Avatar
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Fixing skin problems?

Hi, What is the best method for fixing poor skinning results, other than going back to the skinning itself, maybe some sort of deformer???

# 2 29-04-2003 , 03:21 PM
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Post a pic up to have a better understanding whats happening....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 29-04-2003 , 03:45 PM
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can't tell what your talking about, maybe paint skin weights tool?
B


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# 4 29-04-2003 , 04:41 PM
ade90054's Avatar
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I mean some sort of angle deformer, kinda like a blend shape for limbs etc, so you can do muscle bulges etc, but in this case I want to use it to fix some dodgy skinning? Used to do this trick in Max, just wondering if it's possible in Maya?

# 5 29-04-2003 , 04:47 PM
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I use Blend Shapes for muscle deformation and to tweak minor problems with the weights.

You do want to try to get the majority of the weights fixed up by painting them, though.

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