This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I mean some sort of angle deformer, kinda like a blend shape for limbs etc, so you can do muscle bulges etc, but in this case I want to use it to fix some dodgy skinning? Used to do this trick in Max, just wondering if it's possible in Maya?
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