Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 27-02-2003 , 11:28 AM
Registered User
Join Date: Nov 2002
Location: Australia
Posts: 3

Skin Problems

Hi,
Have modeled a simple dude using a subdiv-polycube, then created the skeleton and ikHandles for feet and hands and then smooth skinned.

The result however has a slight problem. When I move the skeleton, the skin moves twice. This is especially evident when I rotate the skeleton, rotating the skeleton 180degs makes the body rotate 360degs.

Is there something obvious I am missing?

# 2 27-02-2003 , 11:36 AM
Konstantinos's Avatar
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Join Date: Oct 2002
Location: Athens, Greece
Posts: 34
what may have happened is that you have grouped the skin and the bones to a new group and you rotate this
new group instead of just rotating the bones....

hope this helps

Konstantinos


You know, there are at least two ways of getting things done... Your way and the right way...
# 3 27-02-2003 , 01:22 PM
Registered User
Join Date: Nov 2002
Location: Australia
Posts: 3

unfortunately no

Just tried removing the overall grouping, and just moving / rotating the skeleton, same problems.

Its really annoying me...

# 4 27-02-2003 , 01:30 PM
Registered User
Join Date: Nov 2002
Location: Australia
Posts: 3

problem solved

forgot to delete the poly to subdiv mesh, so my skeleton was moving the mesh 1 unit and the subdiv object 1 unit, making it double the moves... now I can go to sleep and not have nightmares.user added image

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