This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Wohoo... bare in mind that this isn't just texturing. Following areas are touched also:
- Creating a CG sky using the envSky and cloud texture
- Tweaking renders using hypershade and IPR render
- Rendering using Maya Software renderer
- Lighting the scene
- Using Dmap shadows
- Rendering in layers and passes
- Compositing and tweaking the final image in photoshop
- Adding fake fog, air and DOF in photoshop using Z-depth info
This tutorial is fantastic , just what the doctor ordered, it goes into great depth on creating the sort of images we want to become adept at .
I love the Photoshop stuff and the render layers and composite lesson too ....MORE More More pease !
Congratulations on a top notch tutorial that is the most informative and helpful I have seen.
im still mapping K-man ..just took a break to watch the rest of the
tutorial and got hooked on the info ...hehe
I have been wanting to know this stuff for quite some time and really appreciate the time and effort you have put into explaining it...thanks.
Sahwheet! I thought i would it would be awhile before i would get the texture tutorial...but i think i may jump at it. Gotta finish my other projects 1st though : p
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