Apache Chassis texturing problem
Need some advice Kari; When I originally textured my model, it took me well over a week to do as it was my first experience with texturing, and although the first 3 tutes are understandable, it didn't prepare me for a complex item like the chassis. I managed to stumble through and was quite impressed with the end result of the entire Apache. However, the bump mapping was quite a reality shock, but the tutorial was excellent in explaining the principle. Unfortunaltely I had messed with the UVs too much on the chassis for my bump lines to stay straight, and I quickly decided to move on and finish the project which you know I now have. Anyway, I went back to it this weekend and laid out my UVs differently and with an idea how they should look at the end. It took my an eternity to do this one object, not helped by the fact that I think it got too heavy for that DannyGnan tool, as it crashed my machine repeatedly when I pressed the map faces button <I think the solution to this is to map them every so often and not wait till the end for one big mapping process, and I'd love to know if that is right Kari?>. In the end I managed to do it by Automatic mapping and a coulple of hours of sewing believe or not, and my UVs were as good as I could get them... but here's where my problems started. The small wing you show how to map takes up nearly all of a 512 canvas and bump mapping this was a breeze, but always in the back of my mind I have been sruggling with the concept of "resolution" in 3D software, as I am more a specialist with 2D imagery. So, when I bumped mapped the chassis using a 1 pixel line, it looked way too fat on the chassis as 1px a far higher percent with this image on a 512 texture, than the little wing was. Not only that, but you could see terrible stepping on angled lines. I quickly understood the resolution problem but was not sure as to what to do about it in the right way. I tried with a 1024 texture and things improved but not enough, then I did it with a 2048 texture and it looks great but unfortuanately other problems started to appear. The first problem is that, I now can notice a difference in indent width between it and the wing, and although it is not much and I'm not bothered about it, it did set my mind working on how to overcome this in the future, and a bigger probelm is that selecting any object and shift selecting my camo shader, in order to convert it to a file texture, won't work at a 2048 setting? it will at 1024 so is that the limit I wonder?
In conclusion I suppose I have a few questions which are:
1. Are there limitations with the DannyGnan script?
2. Can I have different size textures on the same model? i.e 512 on everything but 2048 on the the chassis?
3. If I use larger textures, what effect, if any, will that have when rendering the final animation? (as in the render time length)
4. Lastly, can you advise on that "convert to file texture" problem I mentioned above?
Sorry to everyone that this reads like the bible, but I wanted it to help anyone who takes this model on, whom might have as little experience at texturing that I had.
Thanks in advance
Smokey
There are 11 types of people in the world, those you understand binary, those who don't and those who have a life (my own variation)
Last edited by smokeyb; 11-04-2005 at 08:10 PM.