Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 11-07-2004 , 03:55 AM
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Join Date: Jul 2002
Location: minnesota, USA
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Rendering problem in MR, surface

I have 2 layered shaders used to texture my tank. They are all lamberts pluged into the layered shaders. The light is IBL with the RNL.hdri probe. In the IBL settings I have under visibility ; primary vis, vis in reflections, vis in refractions un checked. MR is set to the defult production settings with FG rays at 1000. I have I have attached a small quicktime file in a rar to better display my problem. Basiciall As the tank rotates the surface of my tank gets all messed up. Any help is appreciated.

Thanks for your time,
Kassun

Attached Files
File Type: rar tank_rotate_qt.rar (641.4 KB, 414 views)

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# 2 11-07-2004 , 06:21 AM
roach105's Avatar
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Join Date: Dec 2002
Location: T.O Baby!
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Thats odd. Have you tried setting min and max radius for the final gathering manually. this may help. Thats all I can think of at the moment.

# 3 13-07-2004 , 02:55 PM
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Join Date: Apr 2004
Location: Bonny Scotland!
Posts: 116
I think you have to create a Texture reference. Assuming you modeled your tank in Polygons. Go to "Edit polygons -> Texture -> Texture reference" Make sure you have the tank selected (object mode) and that it has not been deformed (rotated/moved etc)

Thats all i know user added image
Jamie.

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