Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi everyone! I have a problem rendering the front of a BMW car I have modeled, I am using MR with Final Gather, Ray Trace and an IBL node. The problem is that somehow when I render with Mental Ray the front part of the car displays the whole of the grid, like if the front was transparent or something which it isn't, I don't have this problem when rendering with Maya as you can see. All the objects in the scene are nurbs.
Ok, I think it might be because I mapped a reflected color to the material and used an HDRI with raytrace on in mental ray, this "double" reflection probably caused a conflict within the geometry. I turned of the reflected color and left the HDRI image as the only reflection that the car emits and that solved the problem
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off