Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-02-2007 , 02:58 AM
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Problems Rendering with MR

Hi everyone! I have a problem rendering the front of a BMW car I have modeled, I am using MR with Final Gather, Ray Trace and an IBL node. The problem is that somehow when I render with Mental Ray the front part of the car displays the whole of the grid, like if the front was transparent or something which it isn't, I don't have this problem when rendering with Maya as you can see. All the objects in the scene are nurbs.

Could you help me please? thanks in advance user added image

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# 2 28-02-2007 , 02:59 AM
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this is the image rendered with Maya software

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# 3 28-02-2007 , 03:14 AM
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It looks like its ignoring the geo, is it subd's?


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# 4 02-03-2007 , 07:35 PM
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Ok, I think it might be because I mapped a reflected color to the material and used an HDRI with raytrace on in mental ray, this "double" reflection probably caused a conflict within the geometry. I turned of the reflected color and left the HDRI image as the only reflection that the car emits and that solved the problem user added image


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