This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi everyone! I have a problem rendering the front of a BMW car I have modeled, I am using MR with Final Gather, Ray Trace and an IBL node. The problem is that somehow when I render with Mental Ray the front part of the car displays the whole of the grid, like if the front was transparent or something which it isn't, I don't have this problem when rendering with Maya as you can see. All the objects in the scene are nurbs.
Ok, I think it might be because I mapped a reflected color to the material and used an HDRI with raytrace on in mental ray, this "double" reflection probably caused a conflict within the geometry. I turned of the reflected color and left the HDRI image as the only reflection that the car emits and that solved the problem
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