Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 22-07-2004 , 02:10 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816

Creases?

I'm working on this tut for 3DS Max ( in Maya of courseuser added image ), and the author speaks of "creases" quite a few times as something to control the sharpness of the edges of a smoothed mesh (if I understood it right)...

Is there something like this in Maya, and if so, where? It's getting a real pain in the a** inserting edges all the time user added image


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 2 22-07-2004 , 10:10 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
in maya you would use the bevel tool (Edit Polygons > Bevel).

If you create a poly cube - you will have very sharp edges unless you smooth, but if you smooth you lose the edge altogether - using bevel on the edges of the polys gives aless sharp edge whilst retaining the overall look of the edge - hope that makes sense!!


cheers

Rich
# 3 23-07-2004 , 01:58 AM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695
the author might be referring to what is referred to in Maya as soften/harden normals.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads