hello maya people, I have a question for the maya masters out there. I have a character that I am animating. everthing is working fine except for the blend shapes. For example, I have the character walking and coming to a stop. Once I begin morphing the face, the mesh levitates back to the origin. I reset the shape and it returns to the shoulders of the character. I remember there being an editor in maya where I can change the hierarchy of what was done first in the scene (like mesh transformations, skeletal rig, blend shapes). Its been a while so it escapes me at the moment. Any help would greatly be appreciated. Thanks,
Kevin
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