Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
i found out a pretty cool technique to do this and pretty fast.
I turned on Wireframes mode, selected any shader and flipped it all the way to white. This way you dont see the back wireframes and only the front wireframes. Then i play blasted it. Render quality looked almost the same when i play blasted it. Its great for turn tables.
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