This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
IBL is in the Mental ray section. Scroll down to it and open it up. It will have a create button. Click that and you should get a yellow Environment sphere or cube appear in ya scene. Open its attribute editor and load an image for it. Then scroll down to the Emit light section, and hit tick box. Do a render and see what happens. Obviously the render times are going to depend on the usual settings, you know res etc. The results are excellent!!
here is an update with some shader manipulation, and a couple of more tweaks to the frame. I decided to render this one in the Software Renderer.
It took me a while to find out why I couldn't find IBL. It is in version 6 and I am using v5.
Thanks for the comments and the advice is appreciated.
I see what you are saying about the mudguard over the back wheel. There looks like there is a dent on the top. Thanks for the comment. As for the shader, it is just a ramp shader with some tweaking. Thanks for the comments.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off