This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey guys, I thought I would share this stuff with you guys. I have been messing around with turtle renderer for a bit and getting myself familliar with its settings. Anyways, I must say that I am very impressed with what they have done with this renderer. It does do what the say.
Very small package but packs a punch. They still have alot to do. Here are a few shots and avi files to look at.
first the render. it was originally done at 1k and took two minutes using something cool called ambient occlusion i will show it later in a movie file. The bump on the eye is using a special turtle node. Now whats cool isthat I can open multiple textures into this bump node and control the scale on each one. The hat is also using a single texture bump. I will upload some movies to show some renders
I still have very simple settings on. same as above except for the occlusion.
render time went up to about one minute and a half per frame. I could have cut this down by baking the textures to an occlusion map. Global ill is not turned on. No HDR image.
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