Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 13-04-2005 , 10:56 PM
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luke, thanks.

uberstonks, I'm using pSSSt for it.

# 47 14-04-2005 , 08:06 AM
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Originally posted by Pony
luke, thanks.

uberstonks, I'm using pSSSt for it.

Wher would I grab that... I cant find it with google ?

+++EDIT+++

Found a great thread explaing how to install it etc
https://sv3.3dbuzz.com/vbforum/showth...threadid=74359


Last edited by uberstonks; 14-04-2005 at 09:37 AM.
# 48 14-04-2005 , 04:45 PM
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Way to go Pony. Looks nice. A bit dense on the mesh but nice all the same.

# 49 14-04-2005 , 11:39 PM
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Thanks Rick, Thats the smoothed mesh acualy. The low poly work cage is much lower than that.

# 50 15-04-2005 , 07:36 AM
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Hey Pony
Looks cool, not had a look for a bit, but yeah cool.

Im busy playing with an SSS shader right now for a character, its looking pretty good, as long as it doesnt look like wax at the end of the day I'll be happy

_J

# 51 14-05-2005 , 09:03 PM
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Hey,

All thats lookin really good! turnen out awesome!
Hands look great, yeah.
I dont know whats wrong with mesh seems fine to me user added image

user added image

Keep on, keep on

,Matt

# 52 15-05-2005 , 06:54 PM
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Amazing proportions, gorgeous renders, really excellent work. One day I will kidnap you, tie you up, drag you into a dark room and force you to show me how you do it.

PS. Your home address pls? user added image

# 53 16-05-2005 , 08:09 PM
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Thanks all.

Petrol, LOL umm ...

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