This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I haven't seen it done anywhere else except for in post my self. Can be done in PS rather easy also. Copy the layer your pixels are in. Use curves on them to get everything black except for the highlights. Gausian blur. Thin Screen it or another layer affect, over the original.
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