Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 01-10-2004 , 12:58 PM
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Hey,

I missed that specific request down in the middle when going back through the posts.

I would do it as two separate scenes as well. You'll need environment fog, particles, different lighting (there's a fake caustic lighting tut on ****** somewhere), different geom on the floor you wouldn't see from the top, etc....

sj


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# 17 01-10-2004 , 03:29 PM
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Nah, you wouldn't need fake caustics for this. All he would need was a light or environment fog and a light mask for the water ripples. It's a pretty simple thing he's trying to do.

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# 18 01-10-2004 , 03:51 PM
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By fake caustics, I mean a ripple texture on the light and stuff.

sj


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# 19 01-10-2004 , 03:51 PM
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There's a downloadable underwater scene setup/shader from Duncan Brinsmead called envWaterFog v1.0 over at highend3D in the shader secton. You can see a simple render I did with it here.


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# 20 01-10-2004 , 04:25 PM
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Yeah, I think that's the tut I was looking for. Thanks Nitro! user added image


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# 21 01-10-2004 , 04:58 PM
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hey thx alot dave. really helped me. appereciate it.

# 22 07-12-2004 , 01:16 PM
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I accidentally figured out another way, all using Maya 6.0 built in tools ------>


Make a 3D container, then fill it

in properties under contents method..... make sure fuel, /// velocity and temperature are on off then density to gradient



now under density change it from default 0.500 to 0.200



now create an ocean (hold space----fluid effects---ocean----create ocean) after this select the ocean and delete it (were gonna steal the texture in Hypershader....)

now go back to your 3D container properties and open hypershader (ocean shader should be in there) in the 3D container properties open Surafece and change from volume render to Surface render and click on Soft Surface

Now open Color tab

midldle mouse drag the ocean shader from hypergraph into the little box beside selected color...

And now rezise the 3D container to whatever you need
this looks like water its seethrough up to a point and when you go under it makes this efect (if it is too dark it was my single lighting source, it is brighter on different computer screens...if needed i could repost brighter)

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Last edited by 13uRneR; 07-12-2004 at 01:51 PM.
# 23 07-12-2004 , 01:18 PM
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and here is above it

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# 24 08-12-2004 , 03:04 AM
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thx man that helped alot.


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# 25 08-12-2004 , 08:38 AM
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So where is render of your scene??? I whant to see how did it came out??? 3d container is best metod but it just eat ram and the renders are just to long, I would go with two scenes!!!


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# 26 08-12-2004 , 01:15 PM
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it dosesnt eat ram if you cache the material user added image


Pretzels and Beer
Pizza Pockets and Computer programers
Shortcuts and 3D artists

May we always be together.
# 27 08-12-2004 , 01:35 PM
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You got me user added image i forget about caching material option, a sow tuttorial on ocean but did not work with one user added image


Best resolt would come, if every one in the group are doing what is best for himself and the group!!

Sorry for bad English, See ya
dead mosquito-blog-on english too
# 28 10-12-2004 , 07:43 PM
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hey sry i missed ur request to see the scene. im at school right now but ill post it for u when i get home.


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