Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 02-11-2004 , 10:34 PM
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I think there are a lot in the hand - definitely more than in your average game character - even one of around 6000 tris. Tell me if I'm wrong there 'cuz I'm sort of half guessing...

Critique on anatomy problem areas and tips on where to lose polys greatly appreciated.

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# 17 03-11-2004 , 09:57 PM
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From your side view I'd say that the upper torso seems a bit too slim, but maybe that's just because his spine hasn't got that "reverse S" kinda bend... I'd suggest trying to make that and then maybe "inflate" his chest a bit...


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# 18 03-11-2004 , 11:06 PM
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thanks for the feedback blomkaal. I put a little more curve into his back and inflated his chest a bit. I also tweaked the quads, shoulders, biceps, collar bones, head position, butt, back and face.

critic welcome and appreciated user added image

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# 19 03-11-2004 , 11:08 PM
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and a rear view...

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# 20 05-11-2004 , 04:29 PM
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This really depends on how muscular you want him to be, but maybe the shoulders should be a little more apart... IMO they make him look a little weird when compared to his hips...

Other than that, great model and really great detail! I'd like to use the mesh for a little reference for a character of my own, if you don't mind. If that's ok with you, could you please post some low poly ortho views with wire?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 21 05-11-2004 , 04:46 PM
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Is it me or the head is a little bit too small for the body?

As for reducing the polys, think about the clothing you plan to use and adapt the poly under it according.

# 22 05-11-2004 , 04:52 PM
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I think the head size actually looks ok. Maybe a tad too big actually, but not unbelievably so.

# 23 28-11-2004 , 03:29 PM
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views

okay - got sidetracked trying to learn zbrush and work has been very stressfull so finally have a little time for this - first off I'm putting up the ortho views. I have a 1mb jpeg which I can mail to you blomkaal if it's still something you'd like. It's probably a lot easier to see the polys but it's too big for the forum.

I'm going to try and get some clothes on this dude and maybe do some zbrushing. Hopefully post something tonight.

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# 24 28-11-2004 , 08:26 PM
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update

Hi - I've started working on his clothes. It's going to take a while I can see.

a little messing with the eye color etc. little tweaks here and there. Having fun.

comments & crits appreciated.

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# 25 29-11-2004 , 12:03 PM
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thats a drastic improvement, and very impressive - nicely done.

# 26 29-11-2004 , 12:30 PM
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hey eretiz man you come out of the wood work
--
looks sweet though hope you can animate as good as you texture


Thanks for wasting your time reading this line.
# 27 29-11-2004 , 10:52 PM
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Very nice, it looks great.user added image

# 28 03-12-2004 , 09:32 PM
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ereitz
Nice job overall, I think you could do with some more detail on the back, as its a very muscular character, so perhaps define the shoulder blades and spine a bit more.

Cheers
_J

# 29 03-12-2004 , 09:36 PM
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Jango, noanswer42, mumbojumbo_13, deathwish deep thanks for the pos. feedback.

been working full time and looking for work and had little time to work on the model.

Jango - right on - am looking to add detail in Zbrush but so far not gotten round to it. I'll look to those areas.

mumbojumbo_13 - I remember you from two years back or so - good to see you're still doing 3d!


Check out the subsurfacescattering on my tongue...

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