Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-11-2004 , 11:43 PM
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NURBS surface patches help!

how would you create a hole in a NURBS surface to create say a window hole. If not then how do you create holes?

Any help appreciateduser added image user added image

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# 2 02-11-2004 , 01:29 AM
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u can use the trim tool, use the boolean tool,
for nurbs, u can project a curve on surface and then trim it, or u can draw a curve on surface, then trim, or u can boolean 2 intersecting surface

# 3 02-11-2004 , 01:29 AM
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Well, you could trim it out with the trim tool and a curve-on-surface designating the trim area, but in my opinion, polygons are much easier to work with.

# 4 02-11-2004 , 02:06 AM
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Originally posted by mtmckinley
but in my opinion, polygons are much easier to work with.

we know that by now mike.
ahahaha user added image user added image :p

kuddos on the book. i'm waiting for a [good] review b4 investing.
especially on texturing.

# 5 02-11-2004 , 03:20 AM
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heh, yeah, I know I say that all the time. user added image

Thanks!

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