This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
A good buddy and co-worker of mine has posted a tutorial on how you can create your own normal maps from real objects. All ya need is a digital camera, photoshop with the normal map plugins (link provided), a light source (ala flashlight), and whatever the subject is.
normal maps are used for real-time applications (ie. games) to simulate bump maps that are calculated based on light directions rather than your regular bump maps which just emboss things and don't take lighting into consideration.
Normal maps give a much more realistic/natural affect.
it isn't a rendering process. It's for realtime applications (ie. games) only. It acts like a bump map. Just like the bump map isn't rendered, so too is the normal map.
What you'd do is model your high res details laid out in a square and render it from the top view. Then you could map this image onto a cylinder or whatever like you would any other kind of image.
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