Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 04-10-2002 , 11:16 AM
gazzamataz's Avatar
Subscriber
Join Date: Apr 2002
Location: The Planet Apple MacTosh
Posts: 523

Snap to curves?

I cannot get a CV or Edit point to snap to another curve... O.K. to you click on either of the above hold the C key so the selection turns to a circle (snapping mode) and drag the point to another curve but it don't want to stick...

What am I doing wrong?


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 2 04-10-2002 , 11:34 AM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
select a cv, push and hold down C key and MMB drag on the curve you want to snap on.


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 04-10-2002 , 12:56 PM
gazzamataz's Avatar
Subscriber
Join Date: Apr 2002
Location: The Planet Apple MacTosh
Posts: 523
Done that still don't bloody work! I can get objects to snap to curves, pivot points but not point to curve! Is there a special setting for this feature?


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 4 04-10-2002 , 01:07 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Has it worked before? Does this happen always or on a certain scene file or project only?

I don't know any settings related to this. Have you tried deleting your preferences file?

I'm kind of out of ideas on this one user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 5 04-10-2002 , 01:35 PM
gazzamataz's Avatar
Subscriber
Join Date: Apr 2002
Location: The Planet Apple MacTosh
Posts: 523
Have a look at the pic below this will show what I am trying to do. It seems when I have drawn a curve and I am drawing another curve holding down the C key enables me to snap the point of the curve I am drawing to the drawn curve.

My probelm is when I have two curves drawn and I want to snap an edit point of one to the curve of another it don't wanna play...


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 6 04-10-2002 , 02:28 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Strange. It should work just the way I explained. One thing I didn't mention is that you don't grab the transform manipulator and start moving the CV (which would be more obvious imho). Instead you select the CV you want to move and click and start draggin on the second curve (the one you're snapping to). I hope this makes any sense...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 7 04-10-2002 , 02:50 PM
gazzamataz's Avatar
Subscriber
Join Date: Apr 2002
Location: The Planet Apple MacTosh
Posts: 523

Halaluya!!!

Bingo! Works like a charm... only spent several hours trying to get the bugger to work!

I agree with you KB, you would have thought that you would click the point hold C then drag it to the curve like you would when snapping to points or grid...

Maya has some mysterious ways but I like it! Thanks very much for your help on this and other posts!


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 8 04-10-2002 , 05:01 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Np. I'm glad I was able to help...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 9 23-10-2002 , 11:59 AM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
hmm I wonder, I have been looking for a way to snap a CV to a CURVE, but in the axial-constraint-way (important).

Is this possible, I dont think so?!?.

For the love of... Maya, plese tell me if this can be done.


I do not support Bush! Nor Saddam! Long live UN!
# 10 23-10-2002 , 04:28 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Care to post a picture? I'm not sure what do you mean...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 11 23-10-2002 , 04:50 PM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135

Not a good example :) but it is what I could think of just now.

It may not be quite neccessary, but it surely would be a handy snap function.

With the words "just right", I mean a position just right contra, the original positioning of the vertice pair on the "just left". user added image


Last edited by undseth; 23-10-2002 at 04:53 PM.
# 12 23-10-2002 , 05:04 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
oh cr@p...i just realized once again i cant use maya right now user added image...maybe someone else has a solution for you...


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 13 24-10-2002 , 07:36 AM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
I now think this function is unavailabe, because there exist a: "Intersect curves tool"

But I dont know how to make it work!!!

Please somebody help me user added image


I do not support Bush! Nor Saddam! Long live UN!
# 14 24-10-2002 , 02:48 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'm not sure what you're asking... user added image

# 15 24-10-2002 , 03:14 PM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135

Intersect Curves Tool

Im just saying that I cannot make the "intersect curves" tool work. Which would, if it could work, help me out in my question regarding the "axial-move and snap to curve".

I have tried but I only get odd results;

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads