... conect the out color of the normal map to the normal camera of the shader... render normally...
TIP: one thing ive noticed when normalmapping is that if it finds 2 heights at the same spot it doesnt takes the greatest one but crashes... so to make complex patterns like the chainmail or scales youll have to make a displacement map frist, then apply it to the mesh then convert displacement to polys and THEN those polys to normal map
(I still hate uvmapping and making tiles...)
Last edited by dragonfx; 24-11-2004 at 03:04 PM.