This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
HI guys, I'm coming to the end of modelling my character in Maya to where I plan on taking my model across to zbrush and normal mapping him. Though prior to this do I have to layout the UV's in Maya then export to zbrush? Also, when do I texture him, after he's been through zbrush do i re import to maya then export the final mesh to photoshop, as I plan on using the zbrush normal mapper utility.
Please could someone provide me with a run down on what to do from Maya to Zbrush in order to get a successful normal map.
Cheers Guys!!
/\/\ike
If you believe in telekinesis, raise my right hand.
From my experience after i create my model in maya i then export it as an obj or a dxf. Then open Zbrush and import it using import tool. Then go ahead and detail. Then when finished i export it again as an obj file, import it into maya then apply the Uv map and start texturing.
but i'm sure I read you have to layout the uvs first before going into zbrush, I don't want to ruin a great deal of progress to find out i have missed out a 'step' earlier on if you know what i mean, but thanks the same!
If you believe in telekinesis, raise my right hand.
Do a test run on a low poly object such as a sphere and an extruded box to see what happens.
Then let us know as I'm interested in zbrush and how it can work with maya
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