Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-11-2004 , 03:05 AM
Registered User
Join Date: Oct 2004
Posts: 1

mental ray Phenomenom.

Hi everybody, I'm using maya6 and mental ray to texture human skin to a poly human head. No programming experience, but studying; now connecting mr nodes within maya GUI. Trying to achive sub-surface-scattering I used a diffusion shader( download it at https://animus.brinkster.net/stuff/stuff.asp), very good shader, and connected several mental ray factory nodes.I lit the scene using two directional lights and a hdri mapped to ambient attr of lambert shader attached to sphere soroundig scenario.Also connected the same hdri to environment material in mental ray section of SG.preety nice for a begining.You can find first images at https://www.geocities.com/bernardoalo.../3dImages.html ,hope I've included enough to explain problem, sorry for the format, temporary site. Once I finished the first tree, I decided to build a phenomenom, to simplify future texturings, just exposing attributes I'd like to modify.The point is that, when I rendered, using the new-phenomenom-shader, results were different, as if some environment-final gather were missing, or don't know what.I tried different ways while creating phenomenom-.mi file, but always the same.
I'd thank any suggestion, bye
juan
bernardojuan_3d@telefonica.net


Juan Jose Bernardo Alonso
Student and freelance 3d artist.
Madrid-Spain

Last edited by juanete; 29-11-2004 at 09:10 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads