This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
model couple of stones then just duplicate it, if your cam focus is just on that wall and its very close so the details are important to achieve the realism!
hey dear yu can achieve tht desired stone in maya by using bump utilities , frm tht image yu cut an sample of tht stone & yu put it
on yur model & then apply bump to it & sme l directional light to it
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