Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I really like the model and the texturing, plus the cracks. It almost looks like it is made of some sort of bone which was fossilized.
Although I think you should either add a smoother metallic look to the feet under the rust, or give them a black underlay like the rest of the machine.
Hey, here's an idea: if you use the rust texturing in the end, why don't you make the animation 'rusty'?
reading through this thread, at first i was thinking the model was actually looking a bit crappy but boy did it really progress. the new improved model looks great
not totally sure about the rust though. I think before you start laying on the rust, texture etc, you gotta start thinking more about what scale is this robot, what is this robot like, how heavy? etc etc. Like is it a sleek futuristic thing like the model suggests or a relic like its texture suggests. Also whether its an old dumpy robot or a new one would effect how it animates like really zippy or like a ton of bricks. just a thought.
Well it's been a while add I am going to try to get back on this very soon, I just need to get the modivation going again. I found this old model I did about 3-4 years ago in a program called Strata 3D. I am thinking about rebuilding it in Maya (making it look way cooler though of course) and having the Bot fight with it. Maybe even the bot fighting a pack of spiders, not sure yet though just trying to come up with a cool animation for my reel, what do you'll think? Also I think that I have desided what I want to show off most in my reel....Special FX..... i.e partical systems, dynamics, explosions, etc., etc. it seems now days you have to have a specialty rather then just being good at a little of everything and I LOVE to blow things up so I think that I will concentrate more on that side of 3D. Having a fight between these two would definitely involve a ton of that and if I can get it right would make great reel material imo. Thoughts?
I like the particle effects and ia gree with the knee joint, with the agility you seem to be going for it would add a lot. but two things, I think the "Toes" of the feet should buckle and take the impact of the step when it moves(this would help convey its weight a little better. As someone said, looks like you could blow it over). And when it pivots on foot turns, like slides while turning. It should step to the side, shift weight, pick up its foot and place it accordingly. Thats all..
Oh i like the rusted one...
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I am really having trouble getting back into working on this, playing Call of Duty and mapping with the Far Cry editer have been taking up most of my time lol.
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