This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
right click over the model and select isoparm.
Next, drag an existing isoparm into your new position ( you should see a dotted line where the new isoparm is going to be created.
If you need more than one new isoparm then hold the shift key down and drag a new isoparm (the same as you have just done)
When you have all the extra ones you need, then select
Edit nurbs - insert isoparm
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off