This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
When I map a texture on the color node of a material I can easily see it as a background image on the UV text editor. But then, when I map another texture on the Transparency node of the same material, I can't see this new texture. I've tried using UV sets, but, I still have the same problem: I only see the image of the color node. How can I see different textures on the UV editor?
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