This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I'm a bit stuck on the apachie texturing - have got the whole helecopter uv mapped but can't get the first bump map to work!!!! Followed all the instructions and have played around with the settings for the bump map - shows up in the view port when you turn hardware rendering to bump m, but when i render it there is no change to teh flat surface of the left wing.
That raises another point though.. In the tut, you supply a ref image for doing the bump map for one of the wings. Where did you get the reference images to do the rest of the models bump textures ?
Is it possible to zip up the images you used and post them? It would save us a lot of time searching for the right images
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