I've got an opportunity to teach a 90 min. lecture at Siggraph with Alias' Master Classes! The reason I'm getting the opportunity is because of my game art book, so it's probably expected that my lecture be about the same category, but go over more complex and advanced things.
I thought I'd ask you folks what you might would find interesting to learn about in a 90 min. class about game art development?
My initial thoughts are to talk about Normal Mapping techniques and methods, but I don't know if it would be a subject that would require the entire 90 min. So, perhaps something related, like more thorough UV layouts? But then again, that's covered in my book pretty thoroughly.
So, anyway, I just thought I'd ask you folks what your thoughts are.
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Thanks in advance!