Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
well i am going to animate a bball going through the net soo it does to need to be able to interact with the ball.. and the camera wont be very close soo it doesnt have to be too high quality but it does have to look good.
make a poly pipe. switch to side view create a profile curve for the net. do a revolve. convert to poly. make sure there are enough polygons for it to deform nicely. make it cloth and select the top row of vertices. transform constrain them to the pipe. drop a sphere through the pipe.
i'll try that right now i think i understand wat ur sayin if i cant figure it out i'll let u know and ask for a more detailed way to do that hah thanks tho
well i tried to do wat u said... but i dont think i understand the whole profile curve part i mean i know how to revolve and convert.. and make into a cloth.. but wat does the curve revolved hae anything to do with the other pipe? thats where i think i got lost.
ok thanks i'll look at that later im on the stupid schools computer and that site is locked soo i'll let u know if i get it to work when i get home thanks
Okay, I captured my first (yay) maya capture creating a net, which I think is sorta okay, but not great. It's uploading on youtube, massive file oops, so I'll post a link when it's done. Hope it's at least mildly helpful for you.
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