This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Ever have one of those days where you can't quite decide whether to stick with a certain look or push away from it for a bit?
Which works best in your opinion overall with the style? Cel or not?
I made all the images as mostly black and whites to make it as neutral as possible and blended in the major shadows in the cel shader for more solid contrast.
I really like the cel-shading. Looks nice and fits that style well. However, the cel-shading in the first picture could use a bit of work, just doesn't look quite as nice as the non-shaded. Anyways, love them all. Look terrific. Keep up the good work.
Looking great. Can't wait to see more of your cartoon... That render of the spiky haired anime dude looks entirely like a cartoon. Not even a hint of 3d which is very cool. Im very interested to know what the "diamond ray of dissappearance" is...
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