Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-10-2010 , 01:17 AM
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Join Date: Jun 2009
Posts: 32

maya software wont render my scene

Im having problems with my school project. I modeled out a character and everything was going good, (I had just got done with his head) while using Maya 2011 64 bit on my pc. Than suddenly when I opened my file I get this message:
Fatal Error: Attempting to save in
than a warning in my script box:
??Warning:Cant perform polySplit94 on selection.

So what I did was take the file and open it in Maya 2008 on my mac. It let me open it and I saved it as a different file name. I than brought it back onto my pc in Maya 2011 and I finished modeling my character.

Than I noticed when I would put it on high quality my model disappeared. When I would try to render the current frame it freezes up. When I try to do a batch render it gets up to 99, 96, or 87 and freezes.

When I read my render stats I get these messages or warning:

Known Problems/Limitations

--------------------------
- output to GIF/EPS/JPEG formats will result in the mask channel not being
written.

Warnings
--------
- character_mask:anm_105_character_all_head_c:lamber t2SG has no port connected. This can be dangerous for rendering.
- character_mask:anm_105_character_all_head_c:lamber t3SG has no port connected. This can be dangerous for rendering.
- character_mask:anm_105_character_all_head_c:lamber t4SG has no port connected. This can be dangerous for rendering.
- character_mask:anm_105_character_all_head_c:lamber t5SG has no port connected. This can be dangerous for rendering.
- character_mask:anm_105_character_all_head_c:lamber t6SG has no port connected. This can be dangerous for rendering.
- lambert2SG has no port connected. This can be dangerous for rendering.
- lambert3SG has no port connected. This can be dangerous for rendering.
- lambert4SG has no port connected. This can be dangerous for rendering.
- lambert5SG has no port connected. This can be dangerous for rendering.
- lambert6SG has no port connected. This can be dangerous for rendering.
- lambert7SG has no port connected. This can be dangerous for rendering.
- lambert8SG has no port connected. This can be dangerous for rendering.
- phong1SG has no port connected. This can be dangerous for rendering.
- polySurfaceShape3 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- polySurfaceShape8 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- character_mask:anm_105_character_all_head_c:?polyS urfaceShape20 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- character_mask:anm_105_character_all_head_c:?polyS urfaceShape17 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- polySurfaceShape40 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- polySurfaceShape46 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- polySurfaceShape31 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- polySurfaceShape52 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- polySurfaceShape53 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.
- polySurfaceShape73 has no shading group associated with it. This
means that it will not be rendered. Please assign it to a shading group.

Can anyone suggest any solution?


Last edited by joemilkweed; 30-10-2010 at 10:31 PM.
# 2 30-10-2010 , 02:06 AM
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Join Date: Jun 2009
Posts: 32

nevermind

Nevermind, I figured out the problem. I went into my outliner and deleted anything that I didnt need and totally renamed everything and really organized it. I think what happened was that I imported and earlier version of the same project to get a mask for my character and it brought in double of everything which in turn confused Maya.

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