Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 16 23-02-2005 , 09:35 PM
twisteddragon33's Avatar
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Just one quick question, How did you create the basic car like texture on your bot?


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# 17 24-02-2005 , 12:06 AM
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it's ok guys,
put down the swords, no need to cut each others head off, hehe

actually the mohawk is just for my personal satisfaction.
you see, i want to have a mohawk, but i can't so i have it in my models,

maybe i can have it this summer here in phil.

still not able to add more stuff, coz we have some work still to do.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 18 24-02-2005 , 12:14 AM
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bout the car texture,
actually that was from a tutorials i found somewhere i forgot where,

the main idea is to put spec_ramp, diffuse_ramp, reflec_ramp, then have a samplerinfo.

if you wan;t the complete tutorials, here id the link:
https://www.3dfuturebits.org/index.ph...9e7608f3d60b2a


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 19 24-02-2005 , 12:53 AM
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Thanks man that helped a lot(its been dirving me nuts for a while).


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# 20 25-02-2005 , 12:11 AM
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no prob.

just finished trying to add some more details on the head texture,

hope to post it soon,

i think i will take a little break here just to find some inspiration,

then move to the body.

thanx guys.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 21 26-02-2005 , 01:08 AM
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Cool. and evil monkey! :p


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