I've got Backface culling On for this model i'm working on. The faces seem to be flipped inside out but the Normals are still facing the right way and my render is correct.
anyone had this kind of thing before? this is really puzzling...
If faces appear to be flipped even though normals are pointing the correct way, check shape node>render stats –make sure Double sided (default) is ON. Sometimes when you mirror an object, render stats will switch to Opposite.
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