This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am making a car I need a little hand on the rims.
I want to star making a car, and all was going good until I got to the rims... I could get the right shape, but when I loft, birail and do planar, they all look weird only in wireframe and I can't attach them. I tried reversing the curve directions and everything, but It doesn't really work that well. I want to attache the Front Side and the top of the rims so they look all round a good like I did for the tire. Can anyone help?