right on, ill look into that.Originally posted by Jango
Hey Vlad
As for the blend shapes, it works. Myself and my team have been using this method for the last 3 years, its tried and tested and its good. The only down side is if you have a characters face that is so extreme around the mouth for instance, and its not behaving after the Parallel blend has been applied you have to turn on the blend for that shape and duplicate it or 'add' from the base model then it allows you to offset it and edit the mesh accordingly then just refeed the new shape. I'll post an example at some point. Its a good and easy way when you have lots of characters to do, and I have a soccer team of dudes that Im upgrading right now at work. Also the order you do the shapes is VITAL, or it wont work, especially when you have a rig a stake to on the other end as well!! Hope this gives you an insight.
Cheers dude
_J