Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-03-2005 , 02:44 AM
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light rays shining through from behind an object?

i'm trying to create a lighting effect of (volumetric) light rays coming through the doorway but whatever i do to the light and object settings, the light fog just keeps going through the object and doesn't give me the effect. How do i block the light with the wall and get the rays to come through only the opening in the wall?

the effect i'm after is a bit like lights rays shining from behind movie title text type thing...

please help!

thanks
lori

# 2 11-03-2005 , 08:52 PM
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did you try reversing the normals on the geometry?

# 3 14-03-2005 , 12:58 AM
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yup tried that. no go...

tried both dmaps and raytrace too... no luck user added image

# 4 14-03-2005 , 09:00 AM
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so you've turned on shadowcasting attributes? That would be my first question.

Maya's volumetrics are notoriously bad and always give very squiffy results. Can you post a scene and I will take a look.

Alan


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# 5 15-03-2005 , 07:56 AM
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hi

here's the file.

thanks!

Lori user added image

Attached Files
File Type: mb vol light problem.mb (53.4 KB, 514 views)
# 6 26-03-2005 , 05:18 PM
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If you haven't resoved the problem yet,...
I recreated the scene from scratch and think I got it working. No idea why it didn't do it in your scene. Maybe you can figure it out compairing with my scene (attached).

Attached Files
File Type: ma volume_light.ma (68.6 KB, 461 views)
# 7 09-06-2013 , 02:04 PM
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fog lights

hey lory, i think you totally messed up your depth map shadows. try adjusting some of its attributes and see if it'll work

user added image

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