This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hi!
I noticed that you can render particles by normal software rendering, if you adjust the particle shape to clouds. But if you want the particles to be just points, you have to render the scene whit hardware render buffer. My graphic-card is prety old and every time I try the hardware render buffer, my whole computer crashes. Is there some other way to render them, besides hardware render buffer?
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