This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
OK folks here is my problem:
Let’s suppose that we have a simple scene: a plane, a cube and a sphere.
Now if I put a directional light in scene I want this:
- cube to be illuminated and cast shadow
- sphere to no drop shadow and to not be illuminated.
This is possible? If yes please tell me how?
(I know that in 3D Studio Max at the light properties I have the possibility to enable or disable these properties.)
I’m waiting for solutions,
Arthur.
while we're at it, does anyone know how to make objects reflective? I've tried messing with reflection things in the attributes window, but none seem to reflect anything even when I render the scene. Is it possible to make mirrors?
select sphere, choose window>attributes editor, click render stats, and your back to the same place. There should be a box like "decieve light" or something. Unmark that back. This is the only place it would be in Maya, so just look down the list of items.
Originally posted by kbrown If you mean Max's light exlusion list, that can be found in maya by choosing Window -> Relationship editors -> Light Linking -> Light/Object-Centric.
Man I LOVED that when I was using Max so long ago...
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
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