This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
thank you for your answer but i'm not quiet understand ... let say ..if i orient the joint iat the arm ... what direction should y and z go ... and does it have to be the same for both arm ..
If you're orienting "X" to be along the bone, "Y" as up would be the same, but since the rig would be inverted to the other side the "Z" would have to reverse in order to still face forward on the model... anyone else have more/better input?
AIM: mhcannonDMC
"If you love your job, you'll never work another day in your life."
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