This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I got some very great news guys. Had a phone interview with ILM yesterday and they want me there for a face-to-face interview!
Since Habib Zargarpour left to EA Games, ILM has been lacking a dynamics and particle expert. They've seen my Stormy Ocean animation and they think I could fill the void Habib left behind.
The phone interview was very pleasant and encouraging. We talked for almost 30 mins. Can't wait to get the plane tickets
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Seriously though. I had a job interview on wednesday but not with ILM It was a small animation studio here in Finland. Went alright I think. Still haven't heard back from them.
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