Assign Cameras to Textures
I was just wondering if it is possible to link a camera's field of view to a texture.
This was hard to understand for some of my colleagues, so to prevent further confusion, I will use the example of a security camera.
I wish to have a camera outside of a closed space, and have what it sees rendered to a square/rectangular plane, so one could monitor what is outside without actually going outside.
If this isnt possible, please tell me; this is based around an important class project.
Thanks for the consideration and help (if any )
~move
Still need visual? I found a security cam tutorial for Doom3.. now if Only I could do this for Maya.
Image taken from https://www.doom3world.org/phpbb2/viewtopic.php?t=3782
Woo!
Last edited by movestudios; 25-04-2005 at 04:20 PM.