Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-05-2005 , 09:22 AM
astrocalder's Avatar
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[noob help] bevel? extrude?

after making a curve with the ep curve tool and closing it, how do i make it 3d? i drew the profile of a concrete brick, now i want to expand it outwards to make it 3d, but i can't seem to get it. the closest i've gotten is with bevel, but it makes it more complicated than it should be - all i want is to make it a 3d version of the curve.

i know this is super noob, but i can't figure it out...

# 2 01-05-2005 , 09:40 AM
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firstly I myself would create a brick with polygons and simply extrude the face. but if you have to do it with curves so you might create another profile and do a loft or what else you can do is to use the birail function to build a surface between at least 3 curves.

# 3 01-05-2005 , 09:56 AM
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btw, a bevelling function does not make an object expand from 2d to 3d. it simply duplicates an edge and puts new edges around the original one. if you have a simple cube and bevel its edges you can see the effect after a quick render.

# 4 01-05-2005 , 11:14 AM
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I agree with Falott with his suggestion of using poly's. A brick shape object would lend it self very well to poly's as the tools to manipulate them. But if you really want to use NURBS (maybe to get a very presice shape) you could:

1) Build the curve to the shape you want.
2) With the finished curve slected hit [Surfaces] - [Planar]
3) This should then create a new flat NURBS surface in the shape you wanted. Convert to Polygons
4) Select [Faces] on the polygon, then [Edit Polygons] - [Extrude Face] (making sure that [Polygons] - [Tool Options] - [Keep faces togther ] is selected
5) Move the new faces to the position you want, thus creating the 3d shape from the 2d plane.

Hope that helps user added image

# 5 01-05-2005 , 11:24 AM
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thanks, i knew it wasn't hard but i still wasn't sure - i'll try to do it with polys but i needed to know curves just in case. thanks again.

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