Go to the attribute editor- shape node for the IK andle
and turn the sticky key off;
that's if you didn't set akey for the IK handle; so you'll have to
move it with keyframing.
I would attach a control object to the foot's IK handles. That way you can use it to move the feet. You could use a small sphere or a cube or anything you want. Just hide it before you render. Anway. Move the body and keyframe it. Then move the foot's control object and keyframe it.
What I just described is very basic but there is a little more to it . I suggest that you do a search for "inverse foot" rigs. There are plenty of them out there for free! An inverse foot rig is a good way to control each foot.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off