Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 02-05-2005 , 07:51 AM
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Join Date: Feb 2004
Posts: 16

animation/IK problem.......

Hi,

I wan to do a jump animation, but the foot IK still stick on the floor.It look very weird.......

How to set the foot Ik to the free key?

user added image

# 2 02-05-2005 , 12:19 PM
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Join Date: Mar 2004
Location: Mansura,Egypt
Posts: 6
Go to the attribute editor- shape node for the IK andle
and turn the sticky key off;
that's if you didn't set akey for the IK handle; so you'll have to
move it with keyframing.

That's all !!!!


emira
# 3 02-05-2005 , 03:40 PM
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Join Date: Feb 2004
Posts: 16
still cannot.......... user added image

When i pull up the the charcter(body), the leg won't follow!
Help I need it urgent .....

Thanks.

# 4 04-05-2005 , 05:15 PM
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Join Date: May 2004
Location: Utah, USA
Posts: 369
I would attach a control object to the foot's IK handles. That way you can use it to move the feet. You could use a small sphere or a cube or anything you want. Just hide it before you render. Anway. Move the body and keyframe it. Then move the foot's control object and keyframe it.

What I just described is very basic but there is a little more to it . I suggest that you do a search for "inverse foot" rigs. There are plenty of them out there for free! An inverse foot rig is a good way to control each foot.

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