Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 27-05-2005 , 10:26 AM
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Booleans

Does anybody have any general advice on using Polygon Booleans correctly. I have found them quite tempermental, and I don't know why, which means when I use them it is basically hit or miss. Sometimes it works, but often I end up with the objects just dissapearing. I don't know why this is, but is there any reason I should know, like something I am doing that I should stop. I have read the help files to no avail, and was just wondering if anyone had any tips for working with booleans.

thanks alot

David

# 2 27-05-2005 , 11:41 AM
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The most common cause is that one or more verts isn't inside the second object.

# 3 27-05-2005 , 03:41 PM
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Couple other things.

- insufficient interpenatration so that vertices from both objects are too close for a safe calculation

- bad geometry (non planar, non manifold, flipped normals)

- open faces



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# 4 27-05-2005 , 03:42 PM
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make sure you delete history too

user added image

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