Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-05-2005 , 07:49 PM
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Join Date: May 2005
Location: Denmark
Posts: 118

CAn't make Poly to SubD

hey.

I'm doing the Ninja toturial, and wanted to improve the generel shape of the head in Zbrush. but, when I export my head from zbrush to a obj file, then I can't convert it from a poly to subD in maya anymore. user added image

Why is that? anyway I can get around that problem?

thx




EDIT: Sorry, i'm just a noob. It's was simlpy the Maximum base mesh faces that was to low.


Maya 4 ever baby!

Last edited by masn45; 30-05-2005 at 08:14 PM.
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