Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have a high poly model that I'd like to make a lower poly model purely because of openGL and animation tests. I have tried poly reduce and it seems to work, yet the mesh is not clean at all (5 sided polys, non-planar, and just overall messy) . Can anyone recommend a work around, work flow, plugin, script or something that I might try? I don't have poly count handy as now right this second, but I can find that out if anyone wants to know. Also, can exported paint weights from a high poly be used on a low poly?
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