Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-12-2007 , 08:20 AM
Subscriber
Join Date: Dec 2004
Posts: 30

Poly reduce advice...?

I have a high poly model that I'd like to make a lower poly model purely because of openGL and animation tests. I have tried poly reduce and it seems to work, yet the mesh is not clean at all (5 sided polys, non-planar, and just overall messy) . Can anyone recommend a work around, work flow, plugin, script or something that I might try? I don't have poly count handy as now right this second, but I can find that out if anyone wants to know. Also, can exported paint weights from a high poly be used on a low poly?

Thanks.

# 2 05-12-2007 , 01:01 PM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
Could you post a piccy of the wireframe so that we can see how dense etc it is, then it may be easier to help you out.

Chris

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads