This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
To answer your question, 3000 tris/polys is excellent for a game model. Most new engines that come out can handle that. HL2 game models have about 3500 polys (i think... may want to check that).
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