Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 15-07-2005 , 08:00 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914

uv mapping

i am not ble to map my face.firts of all i select the front faces then i go toedit polygone-texture-planar mapping.after i i dotn know what to do. i dont know how to see my whole face unwrap correctly.(i dont know if unwrap means that lol)
if someone had a good tutorial easy to understand.

# 2 15-07-2005 , 08:48 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
let do that but i this a good maping

Attached Thumbnails
# 3 16-07-2005 , 06:30 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
mtmckinleys site and sm has great tutorials to get you off the ground


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 4 19-07-2005 , 07:06 AM
Registered User
Join Date: Jul 2005
Location: Texas
Posts: 23
Yes, that is a good mapping job. Most of the UVs appear to be in the correct place. You seem to have the knack of it now. Any other questions?

# 5 19-07-2005 , 11:15 AM
Subscriber
Join Date: Jun 2004
Posts: 274
id still re arange, u have over lapping uv's on your chin and eyebrows and other places

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads